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Twitter Implementation In Swords & Sworcery Being Removed For Switch When Swords & Sworcery released way back in 2011, it had the extremely interesting quality of all dialogue being limited to 145 characters per box. This meant that any dialogue in the game could be tweeted to your Twitter account, thus explaining the contextless dialogue you saw seven years ago when the game launched. It was a neat feature, though ultimately kind of pointless. Now, developer Capybara has announced that the Switch version of Swords & Sworcery, which was announced in an indie dire...
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